#include maps\mp\_cinematrigger;
#include maps\mp\_circulationautotrigger;
main()
{
	maps\mp\_load::main();

      maps\mp\_breakglass::main();

	maps\mp\_doorgaragetrigger::main();

	maps\mp\_doorbarriertrigger::main();

	maps\mp\_doorbarriertrigger45::main();

	maps\mp\_doortrigger::main();
	
  	thread cinema();

	thread circulation();

      maps\mp\_compass::setupMiniMap("compass_map_mp_misere");
      setdvar("compassmaxrange","2000");

	game["allies"]="american";
	game["axis"]="german";
	game["american_soldiertype"]="normandy"; 
	game["german_soldiertype"]="normandy";
}